The Dremaldrian Battle Academy: The inhabitants of the Kingdom of Dremaldria have always been under threat of attack by the goblinoids, trolls, and ogres that live in the untamed wilds and mountains at its north and eastern borders. During the dark times, these creatures constantly raided the kingdom and terrorized its citizens. Old King Dinny Muldroomon commissioned a fort to be built at the border of the kingdom to prevent these raids and protect the populace. Over the years, it became a mighty encampment for Dremaldria's vast border patrols.
Over the decades of constant raids and skirmishes, the warriors of the northeast fort developed their training program into the best in the known lands. Thanks to the skills of these men the raids upon human lands decreased... [More]During the War of the Dark Prophet, the fort was besieged several times by the Dark Prophet's armies. Each time, the soldiers were able to burst forth from the protective walls and use their superior training to overcome the armies surrounding them. By the time the war was over and the Dark Prophet had been destroyed by the true Prophet and his companions, the fort's reputation had grown to the point that men traveled from kingdoms all around, seeking to be trained by these warriors.
The influx of would-be warriors made it necessary to weed out the talent, and eventually the school was split in two. The original battle school stayed inside the fort and became the Dremaldrian Battle Academy, while the grounds behind the fort became the Training School... [More]Now, though the Kingdom of Dremaldria keeps an obligatory seat on the council, the academy is an independent institution. They continued to protect the borders, but also contract out trainers and soldiers to many different kingdoms and peoples. Graduating from the academy is one of the highest honors a warrior can receive and graduates can make a comfortable living by staying and contracting with the academy or seeking their fortunes elsewhere. [Back to top]
The City of Reneul grew around the front gates of the Battle Academy as its prestige increased after the War of the Dark Prophet. Originally made up of family members of graduates and refugees from frontier villages, Reneul began to attract merchants and tradesmen who wanted to do business with the wealthy warriors.
Now it consists of two major parts:
The east side is the home of the great Academy Arena, surrounded by marketplaces, and clustered with homes of academy graduate families. It borders the Training School on the east side of the academy.
The west side comprises of the homes of workers, merchants, and farmers. It borders the farm lands to the west of the academy.
Sampo is the third largest city in Dremaldria, and is the major eastern hub for the kingdom. It sits on the junction of the roads to Dremald, The Mage School, The Battle Academy, and the southeastern City of Gladstone that borders Malaroo.
The city sprawls for miles, radiating outward from the south side of the Sampo Bridge, and is made up of a diverse group of peoples and cultures. Its architecture consists of a hodgepodge of buildings ranging from ramshackle shacks to large palaces.
Despite its large stature, Sampo does not have a ruling nobility. Instead, a Mayor is appointed by the King of Dremaldria and rules alongside a city council elected by the populace. One of the major aspects of Sampo is its weapon law that states every citizen within city limits must carry a weapon at all times. This has made it the most heavily armed city in the kingdom.
Old Stangrove Leatherbend had grand aspirations when he founded this town south of the Battle Academy. Wobble was to be a major weapons manufacturing hub. He brought in the best weaponsmiths he could find and built a sturdy town with buildings made of slabs of rock that could withstand the constant tremors in the area. He had designs for thousands of dwarves to inhabit the place and located it near a large system of caverns where goods and weapons could be stored and provide a secret trade route for dwarf craftsmen. Unfortunately the academy didn't accept his proposals to be their exclusive weapons provider and his plans fizzled.
Wobble now only houses about fifty dwarves give or take and it is still a great place to buy a quality weapon, but old Stangrove's plans have gone to waste.
The Mage School
The Mage School is the premiere school for magic users in the known lands. Attendance is mandatory for anyone that shows the talent and students are not allowed to leave until they have learned to control their powers. The wizards of the Mage School are also given sole authority to police the use of magic in the kingdom. One of their responsibilities is to seek out and quell or destroy practitioners of dark magic.
The Mage School itself consists of three major locations:
The Wall is perhaps the youngest part of the Mage School. It was erected two hundred years ago during the War of the Dark Prophet when the prophet warned the Mage School of the approaching monster horde. He gathered the best earth wizards the school had to offer and constructed the massive wall surrounding the school. It is two miles in circumference and juts outward, making it incredibly difficult to scale. It is currently manned by Battle Academy graduates under contract, who have their own facilities just inside at the base of the wall... [More]
The grounds consist of everything inside the walls, like the lush green pathways at the front of the school, the Mage School Gardens at the rear, the various classrooms and dormitories, the Hall of Elements where the Game of Elements is played, The Magic Testing center where dangerous spells are practiced, the central Clock Tower that rises up above the rest so that it can be seen from anywhere on the grounds, and the Rune Tower.
The Rune Tower is the oldest structure in Dremaldria and takes up one fourth of the grounds. The tower is the tallest structure in the known lands and exactly how tall it is or how deep under the earth it reaches, only the ancient histories tell. Some say it still grows as the wizards need it... [More]
Inside is the immense library and housing for all the full wizards, along with the Hall of Majesty where the Bowl of Souls is housed. Also somewhere within is the Prophet's own floor along with multiple floors of untold mysteries.
The Rune Tower is surrounded by a deep moat of flowing water wherein live the Perloi, a strange species of scaled creatures of ravenous appetite that swim in magic slumber. It is said that they are only awakened as a last defense when the Mage School is under the direst of threats. [Back to top]
Pinewood is a small logging town on the edge of the Tinny Woods. Life there is tough but there is money to be made and they do get business from travelers on the main road heading into the woods.
The people there are hardy frontier folk and have weathered many calamities over the years. Academy patrols come their way once in a while, but their high wooden walls have been the only thing protecting them from the moonrats for years now. Pinewood is an eerie place to be at night time. They lock up the gates and huddle in their homes, uneasy as the sounds of the moonrat moans fill the air.
Jack's Rest was founded about a decade after the War of the Dark Prophet when the founders of the Dremaldrian Battle Academy were getting older and decided it was time to settle down and retire. The thought sat sour in their stomachs because a true warrior never really loses his love for danger.
A group of these retirees decided to build a new kind of settlement. They wanted a place where a warrior could farm a stretch of land and never lose his sense of excitement; a place where battle wasn't a day to day challenge, but where danger could come at any moment. So they headed north into mountains; into the frontier; to the outskirts of the human villages, and began to stake out their claims. [More]The academy encouraged their efforts, knowing that more warriors living in the mountains would make the rest of the villages safer, and over the years thousands of academy retirees followed their example. Jack's rest became a trade center and meeting place for these warrior homesteaders and a symbol to those in northeast Dremaldria that they no longer had anything to fear from the remnants of the Dark Prophet's armies. [Back to top]
Dremald is both the capitol city and the largest city in Dremaldria. The royal family Muldroomon has ruled here for centuries.
The city is split into three sections:
The Royal Palace is the home of the Muldroomon family and also has suites set aside for the king's councilors and each of the noble families when they come to visit. This is where the main business of the kingdom is done. Underneath are Dremald's dungeons and even deeper are the old secret dungeons that have been sealed off for decades. But recently someone has discovered them and is putting them to a new and sinister use. [More]
The Inner City is surrounded by tall and fortified walls and houses the Royal Palace and the homes of the royal families and the wealthiest of citizens along with the Royal Guard.
Dremald proper covers miles of land all around the inner city. The city limits constantly expand and change with the increase of population, so there are no outer walls. Instead, the Dremald Garrison patrols the outskirts and the formal city gates are moved outward every so often to account for the ever changing boundary. [Back to top]
The castle currently under construction surrounds Keep Vriil, the ancestral home of the Vriil family. House Vriil is one of the oldest of Dremaldria's noble houses, but it is also low in prestige due in great part to the unsavory nature of many of House Vriil's lords. Evidence of their past deeds can be found in the vast system of dungeons beneath the keep where countless unspeakable horrors have been perpetrated.
This small mining town has long been governed by the Vriil family. For the most part they pay their taxes and are left alone, but there have been dark times over the years when the Vriil family head is cruel and unsavory. When this happens, Five Hills becomes an oppressive and miserable place to live. Taxes are increased and sometimes people disappear. Currently the new Vriil head has decided to transform Vriil Keep into a castle and the people of Five Hills have been weighed down by his oppressive thumb. The quarry is working overtime and bands of ruffians have replaced the local guards.
On the northern borders of Razbeck is a prosperous farming community that provides a large portion of the country's vegetables and grain. They weren't always so prosperous. The farmers used to be beset by brigands, thieves, and poachers, along with the occasional goblinoid raid. Then came a bonding wizard by the name of Master Coal. He built a sturdy keep and patrolled and protected the farmlands. Now he owns large portions of the farmland and his hired men farm and help care for the community.
A short distance away from this spot, in a little border town with no name, business is good. Warriors come in from all over the kingdom looking for a challenge, or perhaps just some treasure. Any businessman in town will be happy to tell you about their local rock giant. He'll let anyone that comes to his cave take their pick of his treasure. If they can defeat him in battle that is. But no one does and any that survive their encounter seem to spread the word. There is treasure for the taking . . .
The Dark Forest
Deep in the Tinny Woods is a place where the trees are dying and a filthy black rot spreads. The only creatures living in this place are poisonous biting bugs and snakes and the moonrats. This is the birthplace of the moonrat and locals whisper of a creature even more foul living at the forest's heart. They call her the Mother of the Moonrats and it is said that the hideous moan of the moonrats is the sound of her sorrow.
The Tinny Woods
The Tinny Woods was once just thick forest land populated with large leafy trees and small game. But in the last two hundred years it has been getting more and more dangerous as the woods became home to the vicious moonrats.
The woods now have three notable sections:
The major road traveling from the Mage School to the Battle Academy became so treacherous that the Wizards finally set up a series of protective wards around the road. They are specifically tuned to kill moonrats that cross the barrier. This still doesn't keep them from crowding around the road at night and letting out their awful chittering moans, which makes this stretch of road an uncomfortable one to travel. [More]
The Dark Forest is the name given to an area deep within the woods where the trees have begun to die and the ground becomes black and slick and populated by poisonous snakes and insects. This is where the moonrats are thickest.
The southeastern part of the Tinny Woods is the homeland of the Silvertree Elves. A few decades ago, the elves were looking for a home and the wizards of the Mage School suggested this area, hoping the blood magic of the elves would bring a halt to the spread of the dark forest's rot. This elven homeland is new and incomplete. There are areas where the trees and vegetation stay green all year long, intermixed with areas where the forest goes on as normal. The elves are currently engaged in a war with the denizens of the Dark Forest. [Back to top]
Homeland of the Silvertree Elves.
The Thunder People are one of the largest and most respected ogre tribes in the Trafalgan Mountains. They are a proud tribe and their territory is coveted because of its network of caves for the womenfolk and large central cavern where the majority of the tribe sleeps. Their land is fiercely guarded and they constantly fight off raids from other ogre tribes and goblinoids as well as the occasional troll attack.
A wild country to the east of Dremald made up of jungles and swamps. There is not a central ruling King, but instead there are two large groups of native peoples that occupy the country: The Roo-Tan, a warrior people that protect the sacred Jharro Grove, and the Roo-Ban, a loose-knit group of small wild tribes that dabble greatly in dark spirit magic.
Far to the west, past the Wide River, spreads the Whitebridge desert; a vast arid sea of shifting dunes of white sand. This is dragon country and there is not a beast living here that is not made to fight. So many men and creatures have died here that it is said the sands here are not made of rock, but tiny particles of bone from the desert's countless victims.